Mana Theory

Mana Theory

Book One – Intro to Mana Theory

Mana. It permeates through all life— all matter. It is theorized that mana came into existence with the rest of creation. It travels at a constant speed unless obstructed by very dense objects, and it is a sort of a life force for most living things. Mana can heal, manipulate, and destroy. Controlling mana in different ways will give off different wavelengths of light, ranging from white light, Lumana; pink light, Faemana; or a dark purple, Galmana. This is due to the very nature and volatility of manipulating mana. It is still discussed as of writing this why these colors appear when using their respective categories and why mana behaves the way it does.

In general, mages label spells into these primary categories: Lumanic, Faemanic, and Galmanic. Lumanic spells heal and repair using information available within living things, speeding up the natural healing process. Casting healing spells requires focus and pure, healing thoughts. Faemanic spells manipulate, changing and using what’s around you. One can create shields to protect themselves or bread to eat, utility is the name and unbridled focus the game. Galmanic spells destroy, ripping apart matter piece by piece. Condensing galmanic energy and propelling it forward will cause serious injury and destruction. Cast with raw emotion, these spells are volatile and dangerous. There are limitless possibilities and uses for the spells in these categories, but there is a limit to what you can accomplish. These include, but are not limited to, the amount of mana one can control at any given time, the caster’s mana pool, and the complexity of the spell. This is why we don’t see a great range or deviance. What works, works, and those who make entirely new spells are a rare and dedicated breed.

The more complex the spell, the harder it will be to cast. Whether it be the amount of mana or the time it takes to complete a spell. Mages can increase their casting capabilities by taking advantage of certain materials. These materials can be broad-brushed as “focuses”. The most expensive and rare focus is a very dense stone name Tierite, after the great mage Tieracus. The cheaper, more common focuses that you see throughout Avium is wood from trees. Fashioning this wood into staves, they are generally the weapon of choice for a spell caster. Tierite and wood work in very different ways when it comes to their uses for spells. Tierite is incredibly dense and allows the caster to take advantage of a larger mana pool. Wood has fibers that have little pockets of resin. This resin should, in essence, be the same due to the density, but ends up functioning very different. Instead of increasing the caster’s mana pool. The resin increases the rate at which the caster is able to regenerate mana. It is theorized that this happens because of the resin’s organic nature. Organic matter, when the user is touching it, allows the transfer of mana. It is still unclear why this is possible but is well known, observed fact. This is why the ground didn’t crumble during The Great Mana Wars. Rather, all life was being used as furnaces to fuel the spell casting of yesteryear. We now know not to use live things for energy. Some living things, such as trees, have a delicate balance that if disrupted, can kill it. Disrupting an ecosystem in this way can cause massive amounts of devastation.

Now onto why mages are mages. The mage’s innate mana pool is determined by a biological adaptation. It’s been observed that not the size, but the density affects the mana pool. The first to have this was the first great mage, Azu’there. Its location is above the topmost part of the neck on the back of the skull. This part of the mage’s brain is directly connected by string-like structures to the palms of their hands and the soles of their feet. This is why you don’t see mages casting with their mouth or eyes but also the reason you must be touching a mana-dense object to effectively use it. It is also why wearing dense or organic materials such as armor can effectively lower the mages mana pool because the armor covers the string-like structures. Through parts, such as the feet and hands, a mage can also lock on to their target more effectively. Since casting is about feeling things out. It’s easier to do so when you have a unique “mana-signature” that all living things give off. If a mage closes their eyes after locking onto a mana-signature, they can “feel” where that object might still be. Mana-signatures are yet another fundamental concept that’s important to master when casting spells.

Mana Theory, it is our explanation of why mana behaves the way it does and what we know of its nature. How we categorize it and its uses. The materials that make it behave in different ways. To how it can affect life all around us. It is important for any mage to understand these fundamental concepts. If you wish to expand your knowledge, I have written another book, Mana Theory and Its Applications. May you be forever wise.

Book Two – Mana Theory and Its Applications

Welcome to Book Two, Mana Theory and Its Applications. If you haven’t read my first book, please do. It’s called: Book 1, Intro To Mana Theory. Previously, we discussed the basics of Mana Theory and how it goes through and affects the world. Along with the ways of harnessing it and using fundamental concepts. In this book, we will discuss the applications of these concepts, new concepts, and ways to cast spells efficiently. Let’s get started off with the easiest of these but hardest to master. Galmanic spells.

Galmanic spells are that of pure destruction. Harnessing mana through the caster’s body and immediate area to forcefully rip apart matter. They use sharp motions, sharp breaths, and anger. To cast a basic Galmanic bolt is as follows: focus your energy into your hands. The caster must then imagine the particles of matter in front of them ripping apart. Try and reach a state of anger on what’s in front of you. While still focusing on ripping apart the energy in front of you. The caster must mix in Faemana. Faemana is more stable in thought. So focus on the target you wish to propel the bolt to. If it is a living target most casters prefer to focus on the feet. This is because feet generally give off the strongest mana-signature, lingering on the ground for a tiny bit even as they move. Finally, with a sharp swing of your arm propel the bolt forward by focusing toward the target’s mana-signature. Although possible without the mana-signature, it’s much easier and encouraged. Another favorite use of Galmanic energy is to rip apart the very fabric of space and push themselves through it. Effectively creating what we call portals. It takes incredible energy and they are almost impossible to sustain for any length of time. Let’s move on to Galamana’s opposite. Lumana.

Lumanic spells are that of restoration and healing. Harnessing mana through the caster’s body and the area or being they wish to affect. They use lulled, slow and soft hand gestures, deep breaths and thoughts of healing. Use surrounding energy to fuel the healing process, aim your focus to the ground. Keep in mind, the stronger the restoration, the more likely the being will also be unable to move. Now, draw the energy up from the ground and through the being, making sure to keep pure and healing thoughts. With a deep breath, use your hand as if to softly pick something off the ground upwards. Any mix of anger or loss of focus, and you may spend more mana tearing up the earth underneath. Healing spells can be some of the easiest to cast and most mana-intensive; which brings up a lesser-known topic of mana-efficiency. mana-efficiency is the mana it takes to complete a task over a given time. Generally the short the time, the more mana it costs. A healing spell well known for this is Healing Hands, developed by Magimir in the year 600, as an alternative to Flash Heal. Far superior in mana efficiency it is able to heal the same as Flash Heal but at a much lower cost. The trade-off? It takes a lot longer to heal that amount. With steady deep breaths at rhythmic pacing, followed with soft circular motions Healing Hands is easy to cast. Enough about Lumana, let’s move onto the most mana-intensive of spells Faemanic spells.

Faemanic spells manipulate and change what’s around you. Faemanic spells are also overall the most mana intensive. This is due to them changing the very nature of particles. Faemanic spells use the caster’s normal breath but in a rhythmic pace, and a mixture of soft and sharp gestures. Popular uses include: conjuring simple foods and waters, pushing and pulling objects, and making barriers for protection. Rarer uses include using Faemana to cast something that causes destruction. For example. A mage can conjure flames by changing the nature of the particles in front of them. After holding and controlling the flames, they can then propel it. The reason this is used far and few is due to how ineffective it is to pure Galamic destruction spells. Mana in its purest form is always the most effective. Now, let us learn a basic Faemanic spell. Mana Shield. Anticipate where the blow will occur. Focusing your energy on that spot. Start to think about how the material in front of you will change. In most cases this is air. Think about the air becoming incredibly dense, strong. Condense the mana in that spot and the air will become as hard as steel. This is by far the most effective use of mana for protection since it’s manipulating the particles and not changing them.

Mana-signatures, breathing, gestures, emotions and thoughts. They all combine to create what we call spells. Whether it’s the anger, sharp breath, gestures, and raw emotion to cast Galamanic spells. The peaceful movements, breath and purity for Lumanic. Or the inbetween gestures and breaths with the immense focus required for Faemanic. Practicing these applications and methods for casting spells will allow most novices to accelerate their learning. May you be forever wise.